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Customization

Open the wardrobe (the shirt icon) while a companion is on screen. Changes apply live (she’s standing right there while you dress her) and save to that companion automatically.

Outfits are per-character: tops, bottoms, shoes, and full looks from the clothing library. Each companion keeps their own saved outfit and returns wearing it.

A palette of natural presets (jet through platinum, auburn, ginger, silver) built on real hair-pigment parameters, so a change reads as her hair in a different color, not a paint job. Fashion tones (rose, violet, teal) layer a dye over a bleached base, exactly like the real process. Fine-grained controls let you push melanin, redness, and dye tint past the presets.

Iris color is a swap among natural variants (black through brown, amber, hazel, green, blue, grey) with an optional darkening tint. Muted on purpose: real irises are far less saturated than a color swatch.

The Environment pane styles the space around her, in three sections:

  • Light: accent hues that light her and the scene differently; lamp warmth rather than disco.
  • Backdrop: deep ambient tones behind the character (the default navy is the look the scenes were lit for), plus backdrop styles: the plain wall, a dimensional cube relief, even a live ASCII treatment.
  • Effects: full-frame moods layered over the stream: film grain, CRT, nebula, thermal, noir, dream, and more. Subtle by design; none is always one tap away.

The environment is shared across your roster: it’s the room, not the outfit, so switching companions keeps your chosen atmosphere. (She can also fire celebration moments (hearts, confetti, fireworks) herself when the conversation earns them.)

Custom and unified characters carry a set of body sliders: build axes you can adjust live, from slight to athletic to heavyset. Clothing follows the body; outfits fit whatever shape you choose.